![]() ![]() ![]() I hope to have more screenshots up very soon. Then, barring disasters, I'll start on the million different bizness things I need to do to finish a game. Today, I am putting together the final version of the application and sending it to testers. Your actions can result in drastically different futures for the world of Avernum. There is a LOT of stuff to do, and the main storyline alone is full of excitement and incident. The game is, as is traditional, enormous. I'm putting the final touches on the completely refreshed item graphics. It is a nation of people living in an enormous warren of tunnels and caverns, far. Of course, if you want a challenge, Hard and Torment difficulties are available.Īlso, if you want things to be really easy, the character editor and cheat codes are still in there.Īlmost all of the graphics in the game have been redone. The epic conclusion of the award-winning Avernum series. I've been working hard to make sure that when you're playing on Normal difficulty you don't need to be super-skilled to just get through the storyline. A lot of people had trouble with the difficulty of Avernum 5. Heading black to Blosh to turn the quest in, I stumble across a room hiding that Serpent ring I was supposed to steal. It should be out for the Macintosh before the end of November.Ī lot of work recently has been on balancing the late game. It has been passing smoothly through beta testing. The game should be released for Mac "before the end of November", and the PC conversion usually follows in around three months: Avernum 6 is essentially complete - so says Jeff Vogel in his November update. ![]()
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