This book is published by Mage Hand Press under the Open Gaming License. Discover a dark fantasy reimagining of the Wild West where lawmen and gunslingers share the frontier with fantastical creatures. Intertwined Destinies: Discover the world through origin stories of different characters, moving from one character's journey to the next until all. So, put on your +1 cowboy boots, put on a stetson, grab a broadsword, and enjoy the Weird West! Survive and unveil the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an immersive sim from the co-creators of Dishonored and Prey. Weird West: Dark Fantasy reimagining of the Wild West where lawmen and gunslingers share the frontier with fantastical creatures, each playing with their own rules and their own peculiar motives. Also right alongside the coyote statblock: the coyote, wily. Praying for the safety of the trio as no one has ever beat a werewolf in a straight fight, gun duel or otherwise. Once the audience were relieved that they weren't gonna get shot, they clear out the room. Somewhere along the line, we also started channeling Loony Toons - toward the end of the book you can find the cantrip finger gun, which allows you to fire imaginary bullets from your fingers (pew-pew style). It was a tall man, 200 pounds of muscle underneath a black trenchcoat and a white Stetson on top. I dare you to resist putting a gatling dragon, gunsnake, and hidebehind in your next campaign session (Western themed, or not.) A set of encounters and short adventures designed for use while the posse travels from one point in the Weird West to another: 2010 Devil's Night: A Savage Tale set in Wichita, Kansas, in which several people have fallen into comas, and the locals claim that the Devil is coming to claim their souls. Its 50 pages includes a introduction chapter with a few adventure hooks, the entire Gunslinger class, 14 western archetypes - one for every class, except the cleric, which inexplicably got three - a selection of feats, pages of firearms, western equipment, and magic items, and some awesome spells.Īnd some truly amazing monsters. Just adding the Western elements feels like a force multiplier in terms of creativity when you're running an adventure. It features saloons, a bank, a general store, and a church. It is a collection of buildings set along a single dirt road with side streets where private residences are found. It's not just the focus on guns and cowboy boots, it's the idea that you can take everything you love about fantasy and have it live in the West, with all the Western trappings and tropes. Find physical games tagged weird-west like We Deal in Lead, DEVIL, AIM FOR ME: A One-Shot for Trophy Dark, Drifters. 9.32 Average Rating (8 ratings) Basic Roleplaying Adventures in the Weird Wild West Devil’s Gulch is a typical town of the American Old West from 1870 through 1885. The Weird West is hands-down my new favorite setting.
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